Also in the talk of previous makers, the older RPG Makers doesn't use the GPU, instead your CPU. Your bad performance and FPS drops is also not happening on test machines.Did you use the reformatted MV music found in Base Resources or the very first version of the RTP music? They had been adjusted to fix some audio playback issues. So there's a 50% chance that it's a soundcard setting. Some people like had to change their audio setting to play music properly because of their sound card which IIRC is a Dolby soundcard. For example, certain people change an audio setting, (I forgot what it's called, it's been a while) that is not common among normal PC users. Music Delay is one of them and there are many factors that goes into it. You cannot fix a bug that you can't reproduce.Those things are not supposing to work like that, right? There are no fixes or plugins that can solve this, and it's a real problem when you try to do an smooth transition between maps, cutscenes, or showing a picture, and things like those didn't happen with previous Makers. when transporting my player to another map too, or using a picture, opening the message box. Every time I open or close a menu, for items, options, status or through plugin call, the frames drop from 60 to 15-10 for a few seconds, causing screen tearing and lag until the game returns to 60FPS. Bad performance and frame drops are in this list too. I have problems with this since the release of the maker, and I have to use external plugins (like TDDP_PreloadManager or SRDude Preloader Core) to try to fix it, but considering other problems like an overloaded RAM, incompatibilities with other plugins, load times. Music delay is not solved, not in the editor, not in the game. I'm not saying you are doing nothing, but there are more bugs than the ones I mentioned and those are not fixed yet: Indeed, there are fixes for problems related with memory leak, updated versions of PIXI, yeah, translations fixes.
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